


Basically, these conversations are driven by a short list of statement options, which have a positive, negative, or neutral effect on your relationships. More importantly, though, these dialogues build stronger relationships with other sims. However, the core game is long enough that this isn't too big an issue, really.Ĭonversing with the other residents in SimValley is a big part of the game, since your talks can lead to occasional errands. Since the encounters your sim will have won't vary too radically, the replay value for Bustin' Out isn't great. As a result, you'll generally meet the same group of sims, which includes your Uncle Hayseed, a salty old sea captain-turned-fish-and-chips vendor (appropriately named Olde Salty), a burly biker named Dusty Hogg, and an aspiring politician named Nora Zeal-ott, among many others. But, to its credit, The Sims Bustin' Out does a fairly good job of making these needs easy to fulfill, which means you can spend more time running errands, rearranging the furniture in and buying new furniture for your living space, chatting with the other sims, and meeting goals to advance your sim to the next level.īut as much as you alter the basic makeup of your sim, the characters that you'll encounter in SimValley don't really change much from game to game. Micromanaging these needs has always been one of the fundamentals of The Sims, and quite frankly, it's not particularly fun. If a bar gets too low, your sim won't function correctly. These needs are represented by a row of bars at the bottom of the screen, and as your sim goes about his or her business, these bars will slowly drop. These stats will factor into the basic needs of your sim, which include food, hygiene, sleep, social interaction, stamina, bladder, entertainment, and homesickness. You'll define the basic characteristics of your sim, which includes physical stuff like gender and hair color, as well as personality traits, like cleanliness, sociability, and zodiac sign.

You start the game as a sim-a rough approximation of a living, breathing person-who has moved out from the big SimCity to his uncle's farm in SimValley for the summer. It's not as free-form as The Sims on the PC, but it retains much of that game's charm. The end result is pretty different from Maxis' original lifestyle simulation, but it's still a laid-back game that carries some inherent appeal, despite the presentation's rough edges. The game takes much of the fundamentals from The Sims for the PC and then streamlines the experience by removing some of the sandbox aspects of the gameplay, thus turning it into more of a traditional game, complete with predefined goals, minigames, and the like. The Sims Bustin' Out for the N-Gage is a fairly direct port of The Sims Bustin' Out for the Game Boy Advance.
